Architecture and AI engines

Which engine does what, how it falls back automatically when a usage limit is reached, and where the benchmark data comes from.

Media StudioUpdated 21 Oct 2026
kiến trúcengine

Media Studio is a Node.js (Express) server running on a dedicated Mac, with a plain HTML/CSS/JS web interface, reachable remotely over HTTPS with a login. Each kind of work is handed to the engine best suited for it, and every paid or rate-limited engine has a fallback.

Engine map

Task Main engine Fallback
Image generation GPT Image 2 Nano Banana (Gemini) - switches automatically when the main engine reaches its usage limit
Writing scripts, scoring images, reading camera angle / lighting Gemini The main image engine
Web lookup (benchmarks, specs) Gemini web search Read component names directly from the product page + the NotebookCheck database
Background removal rembg (isnet) macOS Vision → background-color cut → Photoshop Select Subject
Upscaling / sharpening UltraSharpV2 (runs on the Mac's GPU) Real-ESRGAN → Lanczos
Voice-over Gemini TTS (default voice Charon) VieNeu on-device → Edge TTS
Speech recognition (subtitles, timestamps) faster-whisper (runs locally) -
Video rendering Remotion 4 (React) + FFmpeg -
Banner rendering Chrome headless-shell (puppeteer) Chrome restarts itself when it hangs
Image compression TinyPNG (several keys rotated by month) -

How usage limits are shared

  • The image engine's limit is reserved for drawing. Text work and "looking at images" (scoring, script writing, lighting analysis) run on Gemini - a separate limit that never eats into the drawing limit.
  • When the limit is reached, it doesn't keep trying. When the main engine returns 429, the app remembers the reset time and sends later images straight to Nano Banana until then - no wasted failed requests. If both engines are exhausted, it returns 503 with the wait time.
  • Pipelines that need images from the main engine only can send the header x-engine (see GET /api/v1/info for the values) so they never receive an image from the fallback engine.

Benchmark data

CPU/GPU/game FPS scores are built from the NotebookCheck CSV set, and 3D render scores come from Blender Open Data (CC0, 462 GPUs + 1,123 CPUs). Videos and charts use real numbers only from these sources; if a number is missing, the scene is dropped rather than invented.

Address

  • media.phatdev.net - Media Studio (an account is required).